A now private YouTube documentary on the game's development would feature staff claims that this number of resignations grew ever higher when the remaining employees were forced into extended crunch periods and even worked unpaid shifts. Not seeing a reasonable way to complete the project on time, many staff members of both studios began to leave. This rather stressful work environment would begin to take its toll on staff at the studios.įar more work was necessitated than expected by Universal's mandates, and the future of the game began to look bleak. While Universal would mandate sweeping changes and revisions to the project very often, it would not grant the two teams the extra time or manpower needed to complete them. The two studios needed to be working closely together in order to have any chance of finishing the game on time. Eventually, however, the team's management would distrust each other, obviously leading to even more difficulties in development. The teams at Check Six and Equinoxe began the project on excellent terms, excited to begin work on such a popular franchise.
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